XNA 4 3D Game Development by Example
Beginner's Guide
Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering. Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars. Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.
Details | |
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Herausgeber | Packt Publishing |
Autor(en) | Kurt Jaegers |
ISBN | 978-1-84968-708-9 |
veröffentlicht | 2012 |
Seiten | 322 |
Sprache | English |