Learning Physics Modeling with PhysX
Master the PhysX 3 Physics Engine and learn how to program your very own physics simulation
In this day and age, physics engines play a very critical role in the success of a sophisticated game. PhysX is a state-of-the-art cross-platform physics engine widely used by top game studios and developers. It contains all the physics-related components you will need and exploits the parallel-processing capability of modern GPUs as well as multi-core CPUs to make a game as physically-realistic as possible. This book will help you to program and simulate games by using PhysX 3. Learning Physics Modeling with PhysX helps you to master physics simulation using the PhysX Physics Engine from scratch. This is useful not only for game developers, but also for developers making virtual walkthroughs or training and other simulation applications. It will cover all the essential features of PhysX 3 with easy-to-understand code snippets and examples to help you learn quickly and efficiently.
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Herausgeber | Packt Publishing |
Autor(en) | Krishna Kumar |
ISBN | 978-1-84969-814-6 |
veröffentlicht | 2013 |
Seiten | 104 |
Sprache | English |