Java 3D Programming
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls.
Details | |
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Herausgeber | Manning |
Autor(en) | Daniel Selman |
ISBN | 978-1-930110-35-9 |
veröffentlicht | 2002 |
Seiten | 400 |
Sprache | English |