OpenSceneGraph 3.0
Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines
Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done. This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (OSG), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (OSG), providing programmers with detailed explanations and examples of scene graph APIs.
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Herausgeber | Packt Publishing |
Autor(en) | Rui Wang, Xuelei Qian |
ISBN | 978-1-84951-282-4 |
veröffentlicht | 2010 |
Seiten | 412 |
Sprache | English |