Learning OpenGL ES for iOS
A Hands-on Guide to Modern 3D Graphics Programming
OpenGL ES technology underlies the user interface and graphical capabilities of Apple's iPhone, iPod touch, and iPad - as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple's iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet.
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Herausgeber | Addison-Wesley |
Autor(en) | Erik M. Buck |
ISBN | 978-0-321-74183-7 |
veröffentlicht | 2012 |
Seiten | 352 |
Sprache | English |