Learning C# by Developing Games with Unity 3D
Learn the fundamentals of C# to create scripts for your GameObjects
For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity. Learning C# by Developing Games with Unity 3D Beginner's Guide - assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.
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Herausgeber | Packt Publishing |
Autor(en) | Terry Norton |
ISBN | 978-1-84969-658-6 |
veröffentlicht | 2013 |
Seiten | 292 |
Sprache | English |