Theory of Fun for Game Design, 2nd Edition

Theory of Fun for Game Design, 2nd Edition | O'Reilly Media

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

Details
Herausgeber O'Reilly Media
Autor(en) Raph Koster
ISBN 978-1-4493-6321-5
veröffentlicht 2013
Seiten 300
Sprache English

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