Unity Shaders and Effects Cookbook
Discover how to make your Unity projects look stunning with Shaders and screen effects
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity's post-processing effects. "Unity Shaders and Effects Cookbook" is the first of its kind to bring you the secrets of creating Shaders for Unity3D - guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.
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Herausgeber | Packt Publishing |
Autor(en) | Kenny Lammers |
ISBN | 978-1-84969-508-4 |
veröffentlicht | 2013 |
Seiten | 268 |
Sprache | English |